Obikin89's Requiem for Neverwinter
MOD 19

M19 Mounts

Mounts are your main vehicules throughout Faerun. But they're not just vehicules. They also help you fight with a Combat Power, and give you stats through an Equip Power, both powers scaling with your Bolster (which improves as you get better mounts). Mounts also give you even more stats and bonuses from insignias and collars you can equip them with.

Mount Powers

Mount Speed

Mount speed is the same for every mount. You have both the Gallop and the Trot. Make sure you equip the Gallop for your every day movements !

It can be improved by up to +20% with the guild boon Mount Speed Bonus.


Bolster improves the equip and combat powers of your mounts by up to 100% (double the value). The quality of your 10 best mounts counts toward bolster. Here are the numbers :

Bolster is not a priority. It is nice to have but very expensive. To make things easier, numbers for mounts on this page will be shown as if your bolster was at 100% and the mount at Mythic quality, but keep in mind that the numbers will probably be lower for you.

Note that the way numbers are displayed in-game for Combat and Equip Powers is a bit messy : your bolster is always accounted for, but the powers are displayed either at the level you have them (if you do have them) or at Mythic (if you do not have them). It can be tricky to compare different powers in-game due to this. Combat and Equip powers can even be displayed at different qualities on the same mount in the Auction House or Collection.

Combat Powers

All of the mounts have a Combat Power. These powers can be used in combat, to deal damage, or buff your team / debuff your adversaries. They have a 1 minute cooldown. These powers get better with the quality of your mounts and your bolster. Upgrading a mount will upgrade its Combat Power, just like buying a new mount with the same Combat Power at a higher quality.

Mounts that start at Epic or lower quality have one of the 3 Combat Powers below (displayed at Mythic Quality with 100% Bolster) :

Legendary and Mythic mounts have unique powers. The same debuffs won't stack multiple times, but different ones will :

Offensive :

Defensive :

Most of the other Legendary mounts have a version of Tunnel Vision or Explosive Equalizer that has an animation. Some of them have Damage over Time or knockback effects.

Tanks are best with an Armored Griffon or an Armored Bulette, to further mitigate damage while the healers use their Daily Powers and Artifacts.

Healers are best with the King of Spines or a Commander or Warpainted Tyrannosaur.

Damage Dealers are best with the Swarm (only one in the group/raid as it doesn't stack), or a mount with the Tunnel Vision power or a Legendary equivalent like the Legendary Giant Toad's one (which consumes minions on top of the Tunnel Vision damage).

Equip Powers

All of the mounts now have an Equip Power. These powers get better with the quality of your mounts and your bolster. Upgrading a mount will upgrade its Equip Power, just like buying a new mount with the same Equip Power at an higher quality.

Single stat Equip Powers :

Double stats Equip Powers :

Utility Equip Powers :

This is mostly a matter of having your stats capped, or enough HP for the content you want to run. The Movement Speed is nice to have, especially for solo content. HP is back to a 4:1 ratio with stat points, so it's no more the best place to put HP on (it was 5:1 previously), though still a good place, just as good as anywhere else.

The Stamina Regeneration can be fairly potent on a Tank.

It is very interesting to have one Runic Aura in a group. And that can be on the Healer, or the Tank if they do not need the Stamina Regeneration.

Damage Dealers are best with the Ferocity or Dominant Force Equip Powers, but capping stats takes priority.


The quality of your mounts impacts the efficiency of their powers. In your list of Equip or Combat powers, the powers are displayed at the highest quality you possess them. You can upgrade their quality by upgrading mounts with these powers (it's very dumb because they are not displayed in the Stable, but you can check my List of Mounts), or by acquiring higher quality mounts with these powers. Here is how efficient the powers will be depending on their quality :

Upgrading Mounts

Upgrading a mount improves its Combat and Equip Powers (if you do not have them already at a better quality), boost your Bolster (if it's one of your 10 best mounts, until you have 10 Mythic mounts), and, if you have it equipped on your Stable, lets you equip collars of better quality. To upgrade a mount you need Mount Upgrade Tokens, which you can either buy on the Zen Market (500 Zen for 75 tokens), or in the Tarmalune Trade Bar Store (3 Tarmalune Trade Bars per Token, these are generally obtained in lootboxes, for which you need keys you can either buy in the Zen market or obtain daily with VIP). Here are how many tokens you need to upgrade a mount of each quality :

While upgrading mounts for their powers is interesting, if you only want to improve your bolster on multiple characters, it is best to get Account Legendary or Mythic Mounts. Note that there is a (tiny) chance to loot Account Legendary Mounts in dungeons now. And that more and more account Mythic mounts will be released in the future.


You will find many rare (blue) insignias and you won’t need better ones for a long time. Legendary insignias are very expensive. Insignias can only be slotted in mounts that have corresponding slot types (there are mounts with universal slots though). There are 5 different types of slots (barbed, illuminated, regal, crescent, and enlightened) and most of the insignias do not have variants for all of the types. Dominances insignias do not come as crescent or enlightened, for instance.

The insignias (at legendary) are :

Power and HP are certainly very valuable and you never have enough of them. But any insignia that helps capping your stats is good. Insignias are the easiest way to balance your stats, so do not focus on them too much at first, as you will probably change a couple of them regularly. Dominance insignias are the ones that give the most Power and stat points in general.

Insignia Bonuses

Depending on the type of insignias you slot in mounts, you will have access to different bonuses. The complete list of combinations and bonuses is accessible in the Insignia Bonuses tab in the Mounts menu. Most of the bonuses can be stacked 3 times, but their efficiency is halved each time.

The best Insignia Bonuses are :

Any mount with the good combination of insignia slots is good enough at first (you won't use collars early on).

Pick Gladiator’s Guile 2 or 3 times for a good boost to movement speed. It makes it easier to avoid big attacks and you run faster in dungeons, makes your daily quests faster too. Black Stallion, Moss-Daubed Horse, and Wolf of the Wild Hunt are 3 rare mounts with access to Gladiator’s Guile. There are also the Blue Ribbon Pig, Inferno Nightmare, and Frozen Polar Bear uncommon mounts.

Wanderer’s Fortune is the first thing you should get though. It lets you get plenty of refinement points (RP). You need about 500k refinement points to upgrade an artifact to legendary. Needless to say, you need tons of RP. Wanderer’s Fortune is a very good start. Gilded Giant Spider, Suratuk’s Giant Spider and Suratuk’s Teal Spider are 3 rare mounts with access to Wanderer’s Fortune. There are also the Bay Zakharan Horse, Inferno Nightmare, Frozen Polar Bear, and Shadow Wolf uncommon mounts.

Traveller’s Treasure is not fantastic but it helps getting daily RAD. Good to have, but not necessarily worth it at first. Trained Basilisk, Gold-lined Apparatus of Kwalish, and the Apparatus of Kwalish are 3 Epic mounts with access to Traveler’s Treasure (no rare mount with this bonus). There are also the Sunite Steed and Pale Horse uncommon mounts.

Barbarian’s Revelry won’t really help much in dungeons but any HP counts. It really shines while playing solo. Polar Bear is the only rare mount you can buy with access to Barbarian’s Revelry. There are also the Glorious Whirlwind, Pale Horse, Sunite Steed, Demon Sled, and Winter Sled uncommon mounts.

Survivor's Blessing is pretty nice too for solo play, but can also be efficient on a tank in dungeons. The Armored Ghost Horse, and Medium Pharaoh Steed are two rare mounts with this bonus. There are also the Ashen Brindle Horse, Fey Wolf, Autumn Stag, and Starry Panther uncommon mounts.

Other bonuses can be nice situationnaly. Another option is to use 3 Dominance insignias without worrying about the bonus (as they are the ones which give the most Power).

Upgrading Insignias

We can now upgrade insignias from Uncommon to Legendary. It requires Insignia Powder, which is obtained by converting Insignias into Powder.

Breaking Insignias gets you an amount of Powder which depends on the quality of the Insignia (it can crit and give you more Powder sometimes) :

Upgrading Insignias costs Refinement Points and Insignia Powder which depend on the quality of the Insignia :

List of Mounts

You can check my List of Mounts !


Collars can be equipped to mounts in the Stable, just like insignias. The main difference is that you can only equip a collar of a quality equal or inferior to your mount : you can equip an Epic collar to a Mythic mount, but you cannot equip a Mythic collar to an Epic mount. Furthermore, there are 5 types of collars, and you can only equip one of each type on your mounts (you cannot equip both a Practical Barbed and a Practical Crescent collar). You can either buy Epic collars from the Zen Market (1000 Zen each), or loot them (quite rarely) in dungeons (leveling dungeons excluded). Here are the stats for the Mythic quality :

Practical :

Sturdy :

Supportive :

Unified :

Wayfaring :

Stats are 0% for common, 1% for uncommon, 2% for rare, 3% for epic, 4% for Legendary, 5% for Mythic (double for Practical collars).

Tanks are best with the Sturdy Crescent (Encounter powers damage), Supportive Crescent (Stamina Gain), Unified Regal (Incoming Healing), and Wayfaring Crescent (Recharge Speed) collars

Healers are best with the Sturdy Barbed (At-Will powers damage... if you use them, otherwise don't bother) and Supportive Regal (Outgoing Healing). Both the Unified Crescent (movement speed to avoid aoes) or the Unified Regal (Incoming Healing) are interesting. Just like all of the Wayfaring collars have their perks : the Wayfaring Crescent (Recharge Speed) means you have access to some of your powers more often, the Wayfaring Regal (AP Gain) lets you use your daily more often, while the Wayfaring Barbed (Critical Severity) boosts your critical heals a bit.

Damage Dealers are best with either the Sturdy Barbed (At-Will powers damage) or the Sturdy Crescent (Encounter powers damage) depending on what they deal the most damage with. The Suportive Crescent (Stamina Gain) collar is best for them. Just like healers, both the Unified Crescent (movement speed to avoid aoes) or the Unified Regal (Incoming Healing) are interesting (remember that Incoming Healing also works for self healing, including from Insignia bonuses). Then, the Wayfaring Barbed (Critical Severity) is best for Damage Dealers who rely mostly on At-Wills, while the Wayfaring Crescent (Recharge Speed) is best for Damage Dealers who rely mostly on Encounter powers.

Pick the Practical collar of your choice. Astral Diamonds are certainly the priority of most people. Glory is the resource gained in PvP. Gold is not too useful right now, but will be more valuable when crafting will be updated.

Upgrading Collars

Upgrading collars is actually extremely expensive. Remember that you can only equip a collar of the same or lower quality than the mount you want to equip it on. So, it's not always a good idea to upgrade them, depending on the mounts you equip for insignia bonuses (you may not be able to equip it anymore if your mount's quality is too low).

While the Marks of Potency and Wards are an investment in themselves, the Insignia Powders represent a huge investment, especially for the Mythic quality upgrade (15 legendary insignias for a single collar ! A full set of Legendary Insignias for a 1% upgrade !). The Shards of Empowerment can be obtained anywhere by defeating monsters, while the Shards of Greater Empowerment can be obtained in dungeon end chests (it's a pretty long farm). But you can obtain collars in dungeons, so do not feel the need to upgrade yours, maybe you'll loot better ones. Legendary and Mythic collars are luxury items.